Exposure ten important changes in “Resident Evil 6” – part two

Resident Evil 63. More uncertainty
Although the two former “Resident Evil” was some difficulty, the combat technology of character is very good. Although the skill is not agile, he still can shot what when the gun points to. Once your skill is better, leading role will become a stable killing machine. In the new game, less certainty, all will feel more real.
Aiming and shooting stability are greatly decreased, centering is obvious fluctuation, and recoil often makes you lose accuracy. As the character level rising, the situation will slowly get better, but a long process. In addition, the execution skill of seckill enemy can’t be unrestrained to use. Using melee attack no longer needs to put the enemy get down, but you need to be closer that can play effect, and is not also bad as before.
4. Unarmed attacks is more important
In the two former games, once trigger melee you can basically win the battle. In the new game, if your position and attack angle is not well, zombies can block off, and will also be flick. Although the new combat skills can be used at any time, if it has been blind used, physical tank will drop quickly. If physical is used up, your attack doesn’t play the role.
It is so difficult, will be good that I only use that gun? No, in the “Resident Evil6”, the combat system is basically melee and the long range are same Weapon range was also reduced, ammunition is more rare. So unlike in the previous game, you can shot in distance, now need combine with far and near, close to fight the enemy and then shot.


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