Exposure ten important changes in “Resident Evil 6”

The “Resident Evil 6” is unlike any former works before, first look at it you will feel quite familiar, but in fact if you play it, you will feel very different. Compared with previous game, in the game contains a large amount of innovation, trimming and expand, at the beginning you may not see. Take time to play, you will understand and see exactly what important change in new work.

Resident Evil 61. More fluent and intense
Although is very much like with the “Resident Evil 4″on the surface, the core game process of the “Resident Evil 6″ is large different from the previous work. Not returning to the before traditional and slow rhythm, new game created new terrorist experience.
Seen from the surface, it’s still the third person shoulder angle, but control feel is more directing and move feeling, for this, involved a lot of changes.
2. The characters are more real and more vulnerable
In the “Resident Evil 4&5”, although using more modern double rocker operation, you still feel you control a flesh tanks, movement is slow and rigid. But in the “Resident Evil 6”, the leading role was injected with DNA of Nathan Drake, which lets the role and angle control more independent, reaction is sensitive and fast, in whole we will feel smooth much. Don’t be happy too early, though the leading role is agile much, the price is accuracy and stability. It is more like a real person, not mobile battery.
If run too fast in the room full of f obstacles and corpse, Leon is very easy to be stumbled and hit. If one foot is fierce to step on the corpse body, inertia will directly knock down you. Even if like Chris the meat mountain is more likely to be knocked out. New feel is completely different, role is more vulnerable.


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