Exposure ten important changes in “Resident Evil 6” – part four

Resident Evil 67. Chris campaign is comprehensive close to shooting game In Leon campaign, it has fight in suspenseful atmosphere, more like the “Resident Evil 4”, in Chris story it is a lot of action components, similar with “Resident Evil 5”. So such problems that lack of recognition before were solved.
The “Resident Evil 6” is divided into independent three campaigns, so Karp can full play out different style. Chris story can boldly make into action shooting game. In addition to the obvious changes in enemy, level design is also completely different, it feels more like the first person shooter game. Fast rhythm smooth battle, and development of map design, which let the game experience fluency and vivid.
8. QTE is more intelligent
In recent years, in the games of “Resident Evil” series, they are no lack of QTE part. But in the “Resident Evil 6”, it is also not the former feeling. Said before, the final skill QTE of enemy is not the simple seckill before, in addition to this there are also many unique QTE versions, and not just simple press the key according to clew. For example, when you are siege by zombies, and try to block the door, not only simply to give the closing door’s instructions and you crazily press the button, the game lens will give close-up, one hand shot to beat off zombies and another hand closed the door. Such processing technique of filmimuunnos let players be personally on the scene.
Again for instance when Leon escaped into a car, zombies began to smash the glass and wave car, QTE appeared. Press the A to lock the door, and then drive away? No, you need to use rocker to look at the car where the key is hidden, press once you can look for a possible location. If bad luck, will switch to Leon perspective to look at him swallowed by zombies.

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