Ten kinds of method to avoid the “Mass Effect 3” bad ending – part four

7. Flexible professional design
In ME, the occupation is outstanding and effective, if you have to change a profession, can only restart a character, and may be depressed. If it can be designed into more flexible and free skill configuration, and allow the player to choose skills by themselves, and then become a mashup profession. Consequently, in the online battle, players can cooperate better through the skill set.
8. More romantic elements
In ME, the love across race is a little strange, and love only needs to choose the right answer, basic always say some sweet words you can success. I didn’t mean to extend love into 10 hours of content, but now it is so simple that players think it insults the player’s intelligence quotient (IQ).
9. Causality
Why was the ending of ME3 made players disappointed, when you chose in two former work, but you actually did not feel, are you angry? Many games, like ME all superficial have multi-line narrative, when the final high tide comes, should let players see their choice to the influence of the game.
For the game design, must be very headache, but can’t just palter. After the ME3, Bioware has proved to us, hope they can step on later.
10. More dialogue options
In the ME3, the dissatisfaction is having too little dialogue an option, often a choice is not given to you. The remedial method is also very simple, add more things, and don’t impose your own moral into the game. Let the players feel that there is indeed difference if choices.

Ten kinds of method to avoid the “Mass Effect 3” bad ending – part three

4. Cooperation to campaign
When I know ME3 have online function, I was very pleased, so it is very happy that fight against Reaper to save the Milky Way with friends together. But it is pity that the plot doesn’t develop so, the final outcome is four people against groups of enemies as far as possible, and if you earn some points, which can also affect single game, those players who don’t like to play multiplayer game are not well. Hope next time they can seriously do this part of online.
5. More vague moral choice
The joy of the modern game is they slowly join in moral system, you will have different results your good deeds and malignant. Although ME also have great dialogue selection system, dialogue has a lot of options, but when it comes to the moral, it only has good and evil.
But the design of good and evil value lets the choice of players become simple, and often only adheres to choose one. Sometimes players won’t think to choose which one, only care about whether can get good and evil points. About this, Bioware is a little failure.
6. Have many kinds of methods to complete the task
If you don’t like violence but like more convincing, ME no further considered non-violent solution, or you save ammunition by stealth. If you feel so good, the leading role of the fourth part of ME can be considered the spy personnel like Snake, although there are weapons but most of the time you need stealth and twist off the enemy’s neck.
So the game mechanism is needed big change, but the degree of freedom will be increased greatly.