Ten kinds of method to avoid the “Mass Effect 3” bad ending – part four

7. Flexible professional design
In ME, the occupation is outstanding and effective, if you have to change a profession, can only restart a character, and may be depressed. If it can be designed into more flexible and free skill configuration, and allow the player to choose skills by themselves, and then become a mashup profession. Consequently, in the online battle, players can cooperate better through the skill set.
8. More romantic elements
In ME, the love across race is a little strange, and love only needs to choose the right answer, basic always say some sweet words you can success. I didn’t mean to extend love into 10 hours of content, but now it is so simple that players think it insults the player’s intelligence quotient (IQ).
9. Causality
Why was the ending of ME3 made players disappointed, when you chose in two former work, but you actually did not feel, are you angry? Many games, like ME all superficial have multi-line narrative, when the final high tide comes, should let players see their choice to the influence of the game.
For the game design, must be very headache, but can’t just palter. After the ME3, Bioware has proved to us, hope they can step on later.
10. More dialogue options
In the ME3, the dissatisfaction is having too little dialogue an option, often a choice is not given to you. The remedial method is also very simple, add more things, and don’t impose your own moral into the game. Let the players feel that there is indeed difference if choices.

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