Return to the 2003 Blizzard WOW information station decade ago – part3

Early Warlock only had human and orc two major optional races, main skills were sacrifice, the confrontation magic (evil demon spell, not the counter) and summons demons. Warlock positioning has not changed much, at essence, changes in later are just the strength of the adjustment, and increase or decrease of skills.
Early Druid optional races are the Night Elves and Tauren, this situation has continued to cataclysm. Druid was to be positioned as a mixed vocational skill from the beginning, mainly skills were transfiguration, healing and moonfire. They represent the wild, restoration and balance respectively. This design idea has also been extended to today.
Up to the early, fighters have kinds of optional races were human, dwarves, night elves, orcs and tauren (no souls). While the position more inclined to tank human shields, the two skills – Shield Slam and defensive posture more emphasis on defense. Whirlwind is output skills, has been retained for the soldiers until now.
The early mage only had an alliance of humans and dwarves. Dwarf mage is later removed, and is replaced by the souls. The earliest mage has indeed legendary stealth skills, but when the thieves came, they stole the Master’s masterstroke, the icon of the Ice Barrier earliest belonged to the Ice Barrier. In addition, the fireball is the master output skills from the initial.

Return to the 2003 Blizzard WOW information station decade ago – part2

six racesSix races
In the first “World of Warcraft”, only six players can be optional races. Union had human, night Elf and dwarf; the tribe and orcs, tauren and souls.
The models and textures of the various ethnic have little distinction with later, but still retain many traces of “Warcraft III” style.
The shape of the human (especially the ratio of hair and upper and the lower body) may make today’s players stunned.
night elvesNight elves
The first night elves were taller and slender than now, and even a bit weak. But we did not find any sex shadow of the shape of the female night elf before.
Dwarf Uncle modeling has no big changes in the later, but the dwarves aunt has large changes, waist becomes a slender, and also has kindly expression.
We can find particularly significant “Warcraft II” shadow from orcs, it is extremely stupid and brutish, there is no trace of “humanity” in the whole body from top to bottom. Later Orc retains masculine characteristics, but add into a little “wisdom” element. People can feel that they are also the feelings of the race.
In six races, the only change is the Tauren, from the very beginning to the present, this model has never had a change. And to some extent, can think Tauren is a one-time design of the most successful race.
Early souls, the height is even shorter than now, even more than short, and the proportion of the various parts is disorder, but the basic cast action is moulded. From this chart, we can see the hero: Shadowfang Keep had some strange monster in the original design. These translucent creatures never appeared in later versions.
Six career
In early “World of Warcraft” only had six professions, hunter, warlock, druid, warrior, mage, and shaman. Talent system at this time has not even designed.
The optional race of early hunters had night elves, dwarves, orcs and tauren. Main skills are pet-related. The three core skills are divided into: beast track, and appease the beast and tame beast. From here, we can be considered in the subsequent three-line talent. Beastmaster lasted the hunters early design ideas.

Return to the 2003 Blizzard WOW information station decade ago

“World of Warcraft” so far has been around for eight years, but in fact, WOW can be traced back to 10 years ago the first time.
Early in 2003, Blizzard had produced a “World of Warcraft” Official information station. From this early version of the site, we can find many differences about this online game, world-renowned in the subsequent eight years at the initial design stage.
“World of Warcraft” in 2003, only six races and six careers, major monster only had 13 kinds, in which many professional positioning and skill set were also greatly different from today. The pattern and area of all the continents of the world of Azeroth are different from now.
early mapAzeroth World Map
Early Azeroth World Map
There are still wide differences between initial Azeroth and later closed beta stage of 45 levels. Although the earliest Azeroth was divided into two continents of Kalimdor and the Eastern Kingdoms in accordance with the records of the novel the same with later, every continent actually was divided into three regions. Kalimdor was divided Into Northern Kalimdor, middle Kalimdor and South Carolina Slim; Eastern Kingdoms were divided into Lordaeron, Khaz Modan and Azeroth. Concept of Kalimdor island over three blocks was later faded until it disappeared, but the eastern part of the King’s geography has been remained now. However, more intuitive point of difference is the shape of two mainland has a very large difference with later.
early map1The officially released Azeroth map
Contrast with two pictures, you can clearly see the difference. Kalimdor north-south span is shorter. Two peninsulas of the Azshara also are yet to be extended; The Strait between Lordaeron and Khaz Modan is also wider and Storm Bay area is greater than later.
They are not only the different shapes, also the number of areas is initially set is also very little. In addition to the six main cities, there were only six opening areas: Duskwood, Stranglethorn, Westfall, Ashenvale, Feralas, Stonetalon Mountains Felwood. If refer the left scene shot carefully, it can be found in large or small differences from later in many regional in art design.