Exposure ten important changes in “Resident Evil 6” – part four

9. The feel is different in civilized world
In the previous work, the story often occurred in isolated place, and only had zombies wanted to kill you. The “Resident Evil 6” doesn’t happen in barren wasteland, from another Angle to explanation, the world around you will be all zombies. In Leon campaign, at the first few hours will encounter screaming crowd and frightened survivors, you need to be face to face to the human nature.
You will also meet with a group of survivors of despair, and get along with them temporarily, in this period you need to help each other to survive, in addition to face terrible monster and also face human selfishness. Along the way, you will meet all kinds of people, and can see human faces in the “Resident Evil 6”.
10. Lack of resources
Generally speaking, it’s not necessary that search every corner in the whole map in order to a bullet, but you often will find that many ammunition will be used up soon. Every time after beating boss, often find you have nothing only the fist, so need to search the corner of the room.
Adding blood will be processed so, feel herbal is much rarer than previous, and even before using, need to be made into tablets. Although the production process is so simple, when making the game can’t stop. So you had better be ready in advance. The subsection blood, a pill can only respond to a grid, after the whole game process you will often be anemia, which also makes the game more exciting.

Exposure ten important changes in “Resident Evil 6” – part four

Resident Evil 67. Chris campaign is comprehensive close to shooting game In Leon campaign, it has fight in suspenseful atmosphere, more like the “Resident Evil 4”, in Chris story it is a lot of action components, similar with “Resident Evil 5”. So such problems that lack of recognition before were solved.
The “Resident Evil 6” is divided into independent three campaigns, so Karp can full play out different style. Chris story can boldly make into action shooting game. In addition to the obvious changes in enemy, level design is also completely different, it feels more like the first person shooter game. Fast rhythm smooth battle, and development of map design, which let the game experience fluency and vivid.
8. QTE is more intelligent
In recent years, in the games of “Resident Evil” series, they are no lack of QTE part. But in the “Resident Evil 6”, it is also not the former feeling. Said before, the final skill QTE of enemy is not the simple seckill before, in addition to this there are also many unique QTE versions, and not just simple press the key according to clew. For example, when you are siege by zombies, and try to block the door, not only simply to give the closing door’s instructions and you crazily press the button, the game lens will give close-up, one hand shot to beat off zombies and another hand closed the door. Such processing technique of filmimuunnos let players be personally on the scene.
Again for instance when Leon escaped into a car, zombies began to smash the glass and wave car, QTE appeared. Press the A to lock the door, and then drive away? No, you need to use rocker to look at the car where the key is hidden, press once you can look for a possible location. If bad luck, will switch to Leon perspective to look at him swallowed by zombies.

Exposure ten important changes in “Resident Evil 6” – part three

5. Zombies are more difficult to be beaten
First of all, they are harder to be killed. If you shot the bullet on the body of zombies, they can resistance more bullets; headshot also won’t be particularly effective. And you often need 2 or 3 bullets to headshot can thoroughly kill a zombie; the premise is you can shot the head. Now the zombies will be slouching head, so it’s more difficult to shoot.
They often stumble dangler, there is no sign they are direct to jump when arrive at a distance. Although not often meet, just occasionally also it is frighten you.
6. Very strong new enemy Javo
At the beginning of Chris and Jake campaign, can see new enemy, look like Ganado changed skin, but actually they are wiser, more agile and more deadly. Even can use weapons, sword, gun and other things, it has very strong offensive as long as can beat you will directly attack you face.
It’s just their ordinary people form, they will also change. Imagine a spider can use machine guns, basically just like that.

Exposure ten important changes in “Resident Evil 6” – part two

Resident Evil 63. More uncertainty
Although the two former “Resident Evil” was some difficulty, the combat technology of character is very good. Although the skill is not agile, he still can shot what when the gun points to. Once your skill is better, leading role will become a stable killing machine. In the new game, less certainty, all will feel more real.
Aiming and shooting stability are greatly decreased, centering is obvious fluctuation, and recoil often makes you lose accuracy. As the character level rising, the situation will slowly get better, but a long process. In addition, the execution skill of seckill enemy can’t be unrestrained to use. Using melee attack no longer needs to put the enemy get down, but you need to be closer that can play effect, and is not also bad as before.
4. Unarmed attacks is more important
In the two former games, once trigger melee you can basically win the battle. In the new game, if your position and attack angle is not well, zombies can block off, and will also be flick. Although the new combat skills can be used at any time, if it has been blind used, physical tank will drop quickly. If physical is used up, your attack doesn’t play the role.
It is so difficult, will be good that I only use that gun? No, in the “Resident Evil6”, the combat system is basically melee and the long range are same Weapon range was also reduced, ammunition is more rare. So unlike in the previous game, you can shot in distance, now need combine with far and near, close to fight the enemy and then shot.

Exposure ten important changes in “Resident Evil 6”

The “Resident Evil 6” is unlike any former works before, first look at it you will feel quite familiar, but in fact if you play it, you will feel very different. Compared with previous game, in the game contains a large amount of innovation, trimming and expand, at the beginning you may not see. Take time to play, you will understand and see exactly what important change in new work.

Resident Evil 61. More fluent and intense
Although is very much like with the “Resident Evil 4″on the surface, the core game process of the “Resident Evil 6″ is large different from the previous work. Not returning to the before traditional and slow rhythm, new game created new terrorist experience.
Seen from the surface, it’s still the third person shoulder angle, but control feel is more directing and move feeling, for this, involved a lot of changes.
2. The characters are more real and more vulnerable
In the “Resident Evil 4&5”, although using more modern double rocker operation, you still feel you control a flesh tanks, movement is slow and rigid. But in the “Resident Evil 6”, the leading role was injected with DNA of Nathan Drake, which lets the role and angle control more independent, reaction is sensitive and fast, in whole we will feel smooth much. Don’t be happy too early, though the leading role is agile much, the price is accuracy and stability. It is more like a real person, not mobile battery.
If run too fast in the room full of f obstacles and corpse, Leon is very easy to be stumbled and hit. If one foot is fierce to step on the corpse body, inertia will directly knock down you. Even if like Chris the meat mountain is more likely to be knocked out. New feel is completely different, role is more vulnerable.