What differences between DOTA2 and the DOTA – part two

4, store-bought
It can be said that it is the biggest change in DOTA2, all items are unified into a fixed interface for players to select. It is similar with the League of Legends (LOL), but not identical. The left key can only be used to choose equipment. The right key is used to buy. New players must keep in mind at this point to avoid madly clicking, left key but cannot buy things.
And in DOTA2, also is joined the “quick purchase”, such as the Townteleport the necessary prop can be dragged to the top of the lower right corner of your items, to set up “quick purchase” to save time.
5, the image of the model
We have to say, the hero model change is the most impact changes of rhythm and feel, but after all DOTA2 is not DOTA, many models can not be the same with original works, despite DOTA2 tried to restore model actions, surge and other details into DOTA feeling, However, in the actual game, we will still not get used to the feeling. The most obvious changes are the hero turn, change of volume size, and attacking ballistic curve which is very easy to impact of the operation.
The above differences, in addition to larger changes in store, others look subtle changes, but the more this small difference, the more easy to make the players who just exchange just DOTA to DOTA2 is not used to, leading to play disorders. Players who want to familiarize the DOTA2 must psychologically prepare.

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What differences between DOTA2 and the DOTA

As the orthodox sequel of DOTA series, it is said “DOTA2 (booking)” will try to restore DOTA, and take care the operation habit of the old players, but after all the engine is different and times is also different, some things in the game will certainly be changed adapting to the times, first let us see what changes are there in game.

DOTA2
1, game lobby
In order to clear their own ambitions, and also in order to profit, DOTA2 certainly will not be played like DOTA as a free WAR3 map. In match mode, before players can enter into the game to decide the choice of the hero, and we can see, the hero will wear different types of equipment to change the shape, and of course, these equipments do not influence the hero property.
2, screen mobile
Players who are familiar with WAR3 newly contact DOTA2 engine will certainly be a subtle feeling, in addition to the game screen becoming more real and gorgeous, in the scroll of the screen, it also has different feeling with WAR3, when move screen, there is a slight acceleration sense, which is one of the things most likely to affect the operation of players.
3, the operating mode
If you do not use the “changing key tools” in DOTA, all operating buttons are fixed, so that one of the biggest disadvantage is that you must be familiar with the skills of each hero shortcuts and to ensure the accuracy to press. But when entering the DOTA2 times, the set of skill keys is adopted the setting of QWER (EF) the same with LOL, players can also set into preferences button in setting.
In addition, in the game skills upgrading is no longer like in WAR3 clicking the yellow “+” sign to learn, but the first click the yellow tips on the head portrait, and then select the appropriate skills, compared to directly click to upgrade skill in LOL, this set seems a bit complicated.