Exposure ten important changes in “Resident Evil 6” – part four

Resident Evil 67. Chris campaign is comprehensive close to shooting game In Leon campaign, it has fight in suspenseful atmosphere, more like the “Resident Evil 4”, in Chris story it is a lot of action components, similar with “Resident Evil 5”. So such problems that lack of recognition before were solved.
The “Resident Evil 6” is divided into independent three campaigns, so Karp can full play out different style. Chris story can boldly make into action shooting game. In addition to the obvious changes in enemy, level design is also completely different, it feels more like the first person shooter game. Fast rhythm smooth battle, and development of map design, which let the game experience fluency and vivid.
8. QTE is more intelligent
In recent years, in the games of “Resident Evil” series, they are no lack of QTE part. But in the “Resident Evil 6”, it is also not the former feeling. Said before, the final skill QTE of enemy is not the simple seckill before, in addition to this there are also many unique QTE versions, and not just simple press the key according to clew. For example, when you are siege by zombies, and try to block the door, not only simply to give the closing door’s instructions and you crazily press the button, the game lens will give close-up, one hand shot to beat off zombies and another hand closed the door. Such processing technique of filmimuunnos let players be personally on the scene.
Again for instance when Leon escaped into a car, zombies began to smash the glass and wave car, QTE appeared. Press the A to lock the door, and then drive away? No, you need to use rocker to look at the car where the key is hidden, press once you can look for a possible location. If bad luck, will switch to Leon perspective to look at him swallowed by zombies.

What are problems of the “Guild Wars 2” and how to solve them – part three

Trade post – we are trying to make trade station being online as soon as possible, before we randomly selected the 15% of the players to test, when our trade station system is stable enough, and can accommodate the sufficient number of transaction, we will open to all players. At present, we have completed the trade station online testing, and close the trade station function to all players so as to maintenance. Thank you all the players taking the test, you have rendered us great service.
Mail system – we found a potential behavior abuse of mail system, and temporarily closed the mail system. We will open as soon as possible. Close mail system is in order to prevent from cheaters transferring any property from players, after our mail authentication system stability, we will open the function.
Xtras – we had already started to punish xtras. We have found some mild or non – malignant xtras behavior, and will suspend the account 72 hours in the first punishment. After this xtras work, we will be strict in accordance with our original policy, permanent suspend those players who use xtras.
BBS – now our main work goal is still to remove the defect of game, and make the game stability. So in order not to make the program group being distracted by other work, we decide to open BBS after a large number of players in the early game are in steady state.

What are problems of the “Guild Wars 2” and how to solve them – part two

Teams, association and other social system–there are many problems in teams, association and other social system. Such as players cannot be shown on the map, and are not the same shunt server when conversion area, etc. These phenomena are especially obvious in the peak period. We are trying to solve these problems, and repair them in the recent updating.

Guild Wars 2Server – many servers can reach the saturated state. We control the quantity of servers, in order to ensure that still have a certain number of players in every server after the first peak. We’ll increase the quantity of server if necessary, such as on last Thursday, all of the German server and French server were full, so we added the two groups of German servers and a group of French server.
Shunt server–at first, design shunt server, is to solve the problem that a lot of players gather in the new area and cause chaos in the early game. So when the number is too much in a region, the arrival of new players will be assigned to shunt server. If you and your teammates are not in a shunt server, you can right-click on the head of your team-mate and choose to join. But due to the group system the above we mentioned has some problems, so the function sometimes is failure.